AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Latin America Q4 2022
In Q4 2022, the top third-person games on iOS in Latin America saw significant fluctuations in downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In the fourth quarter of 2022, the top third-person games on iOS in Latin America exhibited notable performance trends across downloads, revenue, and active users. Here’s a closer look at how these games fared according to data from Sensor Tower.
Free Fire: 7th Anniversary saw a remarkable end to the quarter. Weekly revenue peaked at approximately $506K in the week of December 19, following steady figures throughout October and November. Downloads also showed an upward trajectory, starting from 99K in late September and reaching nearly 195K by the end of December. Active users increased significantly, growing from around 2.8M at the beginning of the quarter to over 3.6M by the last week of December.
Free Fire MAX, another popular title from Garena International, experienced a gradual rise in both revenue and downloads. Weekly revenue climbed to around $134K by mid-December, while downloads saw a peak of approximately 47K in the final week of the year. The game maintained a strong active user base, increasing from roughly 293K to 343K over the quarter.
Genshin Impact displayed varied performance. Weekly revenue fluctuated, peaking at about $165K in early November and ending the quarter with a high of $125K in the last week of December. Downloads followed a similar pattern, starting at 23K and peaking at 26K. Active users saw a slight increase, ending the quarter at around 187K.
Stumble Guys had a steady performance with notable spikes. The game’s revenue peaked at approximately $135K in early October and ended the quarter with around $89K. Downloads saw a significant rise towards the end of December, reaching about 121K. Active users varied throughout the quarter but remained strong, closing December with roughly 763K.
Lastly, PUBG MOBILE showed consistent engagement. Revenue peaked at about $75K in mid-December. Weekly downloads fluctuated slightly, peaking at roughly 33K by the end of December. Active users remained stable, ending the quarter at around 292K.
These insights highlight the dynamic nature of the gaming market in Latin America. For more detailed analysis and data, visit Sensor Tower.